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Understanding and Preventing Common Mistakes",{"title":238,"path":239,"stem":240},"Top 5 Advantages of MongoDB","\u002Fblog\u002Ftop-5-advantages-of-mongodb","blog\u002FTop 5 Advantages of MongoDB",{"title":242,"path":243,"stem":244},"Top Trends in Augmented Reality","\u002Fblog\u002Ftop-trends-in-augmented-reality","blog\u002FTop Trends in Augmented Reality",{"title":246,"path":247,"stem":248},"Top features of Unreal Engine","\u002Fblog\u002Ftop-features-of-unreal-engine","blog\u002FTop features of Unreal Engine",{"title":250,"path":251,"stem":252},"Unity 3D - Why to go with it?","\u002Fblog\u002Funity-3d-why-to-go-with-it","blog\u002FUnity 3D - Why to go with it",{"title":254,"path":255,"stem":256},"Virtual Reality Advantages","\u002Fblog\u002Fvirtual-reality-advantages","blog\u002FVirtual Reality Advantages",{"title":258,"path":259,"stem":260},"Virtual Test Drive & Autonomous Driving","\u002Fblog\u002Fvirtual-test-drive-and-autonomous-driving","blog\u002FVirtual Test Drive & Autonomous Driving",{"title":262,"path":263,"stem":264},"WebAssembly and Progressive Web Apps","\u002Fblog\u002Fwebassembly-and-progressive-web-apps","blog\u002FWebAssembly and Progressive Web Apps",{"title":266,"path":267,"stem":268},"What are Best Practices?","\u002Fblog\u002Fwhat-are-best-practices","blog\u002FWhat are Best Practices",{"title":270,"path":271,"stem":272},"What are Digital Twins?","\u002Fblog\u002Fwhat-are-digital-twins","blog\u002FWhat are Digital Twins",{"title":274,"path":275,"stem":276},"What makes Mixed Reality the next big thing?","\u002Fblog\u002Fwhat-makes-mixed-reality-the-next-big-thing","blog\u002FWhat makes Mixed Reality the next big thing",{"title":278,"path":279,"stem":280},"Why Game Engines?","\u002Fblog\u002Fwhy-game-engines","blog\u002FWhy Game Engines",{"title":282,"path":283,"stem":284},"Why we need User Experience Design?","\u002Fblog\u002Fwhy-we-need-user-experience-design","blog\u002FWhy we need User Experience Design",false,{"id":287,"title":266,"author":288,"body":292,"date":386,"description":387,"extension":388,"image":389,"meta":390,"minRead":385,"navigation":391,"path":267,"seo":392,"stem":268,"__hash__":393},"blog\u002Fblog\u002FWhat are Best Practices.md",{"name":289,"avatar":290},"Aghil Jose",{"src":291,"alt":289},"\u002Fassets\u002Fimages\u002Fabout.jpg",{"type":293,"value":294,"toc":374},"minimark",[295,299,304,311,314,318,324,327,331,337,340,344,350,353,357,363,366,371],[296,297,298],"p",{},"Best practices are a set of empirically proven approaches to software\ndevelopment. When used in combination they strike at the root causes of\nsoftware development problems. Lets have a look at some of the important ones.",[300,301,303],"h2",{"id":302},"_1-manage-requirements","1. Manage Requirements",[296,305,306],{},[307,308],"img",{"alt":309,"src":310},"manage","\u002Fassets\u002Fimages\u002Fblog\u002F140920\u002Fmanage.jpg",[296,312,313],{},"The user’s own understanding of the requirements will evolve over time. That\nwill then change the requirements. So, a software engineer should always be\nexpecting changes during software development. It is also important to reach\nan agreement with the user on what the software should do, not how to do it.\nThat is, after all, your job. Also always maintain forward and backward\ntraceability of the requirements.",[300,315,317],{"id":316},"_2-use-component-based-architecture","2. Use Component-based Architecture",[296,319,320],{},[307,321],{"alt":322,"src":323},"components","\u002Fassets\u002Fimages\u002Fblog\u002F140920\u002Fcomponents.jpg",[296,325,326],{},"The use of components improves the maintainability and extensibility\nphenomenally. Almost all of the trending frameworks now allow and promote\ncomponent-based architecture. This will also help in clean division of work\namong teams. Also, component-based architecture makes the reuse possible.",[300,328,330],{"id":329},"_3-develop-iteratively","3. Develop Iteratively",[296,332,333],{},[307,334],{"alt":335,"src":336},"iterative","\u002Fassets\u002Fimages\u002Fblog\u002F140920\u002Fiterative.jpg",[296,338,339],{},"Always create objective milestones while creating a software. That will help\nyou concentrate on the small parts. But we also should never lose the context.\nCritical risks should be resolved before making large investments. Initial\niterations will help us get early user feedback and this save the engineer\nfrom making drastic changes at last while helping the engineer make sure\nhe\u002Fshe is on track. Goes without saying that the testing and integration will\nbe and should be continuous.",[300,341,343],{"id":342},"_4-verify-software-quality","4. Verify Software Quality",[296,345,346],{},[307,347],{"alt":348,"src":349},"verify","\u002Fassets\u002Fimages\u002Fblog\u002F140920\u002Fverify.jpg",[296,351,352],{},"What is quality anyway? It is the characteristic of producing a product which\nmeets or exceeds agreed upon requirements by some agreed upon objective\nmeasure. Once deployed, software issues are significantly costly to repair.\nSo, it would be wise to develop functionality, performance and reliability\ntest suites for every iteration.",[300,354,356],{"id":355},"_5-control-changes-to-software","5. Control Changes to Software",[296,358,359],{},[307,360],{"alt":361,"src":362},"control","\u002Fassets\u002Fimages\u002Fblog\u002F140920\u002Fcontrol.jpg",[296,364,365],{},"Without explicit control while developing as a team, everything becomes chaos.\nSo, while developing as a team the architecture should be decomposed into\nsmaller subsystems and responsibility of each should be assigned to a team. It\nshould be done in such a way that the changes made by one team affect other\nteams the least or ideally, have none. Control mechanisms should be\nestablished for change requests. These mechanisms should make sure the change\nrequests are the priority. The impact of the change request should always be\nassessed and there should be a plan to handle change requests for every\niteration.",[367,368,370],"h3",{"id":369},"they-are-called-best-practices-not-because-we-can-precisely-quantify-their-value-but-rather-they-are-observed-to-be-commonly-used-in-industry-by-successful-organizations","They are called \"best practices\" not because we can precisely quantify their value but rather, they are observed to be commonly used in industry by successful organizations.",[296,372,373],{},"Disclaimer : The views and opinions expressed in the article belong solely to the\nauthor, and not necessarily to the author's employer, organisation, committee\nor other group or individual.",{"title":375,"searchDepth":376,"depth":376,"links":377},"",2,[378,379,380,381,382],{"id":302,"depth":376,"text":303},{"id":316,"depth":376,"text":317},{"id":329,"depth":376,"text":330},{"id":342,"depth":376,"text":343},{"id":355,"depth":376,"text":356,"children":383},[384],{"id":369,"depth":385,"text":370},3,"2020-09-14","Brief explanation of commonly agreed upon best practices in software engineering.","md","\u002Fassets\u002Fimages\u002Fblog\u002F140920\u002Ftitle.jpg",{},true,{"title":266,"description":387},"JhevbP4Adv5AvKdeOi8MpTkn0tDF08wiuJq1hQ6DpvE",[395,398],{"path":279,"title":278,"description":396,"date":397},"What are the needs for game engines and how they came to be.","2020-09-21",{"path":75,"title":74,"description":399,"date":400},"A brief explanation of the need and use of design patterns.","2020-09-07",1790439209680]