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Virtual Reality Advantages
  : July 13, 2020

Virtual reality has demonstrated its ability to transform and drive results in the learning and training arena–and the world is starting to pay more attention. From traditional classroom environments to extreme training situations, VR reduces investment and increases enrichment across a range of industries. When it comes to absorbing, retaining, and applying new skills, VR delivers distinct advantages.



1. Offering Experiences That Promote Repetition and Retention

New skills require practice. But what if the skill is heart surgery? And what if you need to be able to strategise a response to an enemy ambush on the fly? Simulations have been part of professional and military training as long as anyone can remember, but it’s never been easy or cheap to set them up for the sake of practice. VR training options offer controlled, easily generated environments that allow for the repetition students need to master a new skill or process.


When it comes to a classroom environment, students often have trouble engaging for long periods of time with limited stimulation. But when the classroom suddenly transforms into the Amazon or the oval office, enthusiasm is inevitable. A VR environment encourages information retention by offering students fresh, immersive learning opportunities. With customisable sessions, the responses of the teaching module can also evolve as the students improve and retain.



2. Reducing Training Budget and Providing Scalability

VR is tied to results. It’s possible to collect metrics from virtual education, showing the improvement in outcomes. Anything learned — whether facts or skills — can be tested, and an organisation can easily compare current methods to a virtual learning course. VR modules also provide feedback during the training period, so instructors can iterate.


Savings also take the form of:


  • Equipment longevity.
  • Logistics reduction.
  • Time savings.


3. Delivering Results to a Wide Range of Industries

Continued learning and increased efficiency are staples for any company or institution worth its salt. Absorbing material quickly, optimising application, and streamlining interaction/workflow directly influences the bottom line.


VR is already making headway in a range of industries such as:


  • Healthcare.
  • Machine Operations.
  • Rehabilitation.
  • Corporate Training.


4. Appealing to a Variety of Learning Styles

Classic teaching and training methods convey content to students according to the instructor’s preferred style of learning. These styles are classified as visual, auditory, tactical, and kinaesthetic. But what if multiple styles of learning could be satisfied simultaneously? With VR learning, this is a new reality. Although recent research raises questions about the utility of addressing certain learning styles, the fact remains that people have strong preferences for acquiring new skills and information. VR experiences access all the senses, a variety of preferences can be satisfied and delighted. It offers the ability to simultaneously reach students across at least three of the four classical learning styles. Among education specialists in particular, there is universal agreement on VR technology’s effectiveness and potential to breathe new life into traditional teaching methods.



5. Eliminating Risk and Safety Concerns

Medical students need to practice procedures without potentially harming a patient through inexperience, or even curiosity. Firefighters and military personnel need to learn how to respond in dangerous situations without risking their lives.


VR experiences can build extreme environments and situations, allowing users to test and learn without severe consequences. This not only eliminates risk, liability, and injury; it also allows users to more easily train and master procedures, so, when the time comes, they’re prepared for the real deal. Added bonus: With greater safety, comes fewer costs.



Disclaimer : The views and opinions expressed in the article belong solely to the author, and not necessarily to the author's employer, organisation, committee or other group or individual.




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